Two people. One bench.
The transparent journey from newbie to pro.
The people behind the brush and sculpts.
Ricardo Banon
Founder · Lead Painter & EngineerPaints the miniatures and engineers the workshop: printers, tools and the gear that holds it all together.
I started Blue Ink Craft in December 2024, the month I entered my first painting competition. Months of struggle and learning followed, one mistake after another, so I built the place I wish I'd had: one that shares the loopholes and the small tips that make the real difference.
A year and a half in, I invited Pedro to join as my right arm. We had worked together before, so we already knew how each other works and thinks.
I paint, build dioramas and design in 3D, take photos and record the videos. I'm still a Procreate beginner, which I like to use to help me improve or visualize other schematics. My favourite army from Warhammer is the Soulblight Gravelords from Age of Sigmar, because I'm a sucker for vampires. I own almost all of it and haven't touched it yet: it's my personal army, so it waits until my skills are ready.
Off the bench I'm a full-stack developer (Go and TypeScript). I snorkel, currently I'm training my swimming and breath-holding, and I play guitar and piano when I find the time.
Pedro Santos
Creative Partner · Photo & VideoHandles the visual side: photography and video, and now 3D modelling and sculpting too.
I've always had a creative side, bouncing between drawing, painting, and music. I studied Visual Arts and studied Design, which helped shape the way I look at light, composition, and detail.
Photography has been my main hobby for a few years now—and the passion just keeps growing, especially in dark fine art portraiture, along with a few paid projects along the way.
When Ricardo challenged me to join Blue Ink, I jumped in to handle the visual side. Since then, I've also been diving into 3D modeling and sculpting from scratch to bring extra value and new dimensions to our projects, combining it with everything I've picked up over the years.
Why we document it.
We show the whole process, including the mistakes.
Every model, print and tool is filmed as it happens, so you can follow the same path and skip some of the dead ends.

